Case Studies: Warzone

– OUR PROJECTS Our collaboration with Activision Activision needed to port their flagship game, Call of Duty: Warzone, to mobile while maintaining the same level of quality. The client chose to work with, among others, Triple Boris for their expertise in game porting and optimization for mobile to achieve their goals. The challenge was to […]

Case Studies – Turbo Kid

– OUR PROJECTS Our collaboration with Outerminds As the beta version of the PC version of Turbo Kid approached, it was crucial to start preparing for the porting to other platforms. Outerminds called upon Triple Boris due to their previous experience with porting games to Nintendo Switch. Game concept overview Turbo Kid, inspired by the […]

Case Study: Lucky Hammers

– OUR PROJECTS Our collaboration with LUCKY HAMMERS Triple Boris contributed significantly to the development of “Terraforming Mars” and “Carcassonne” for LuckyHammers, expanding his role from interface updates to general development, including DLC features. In résumé Triple Boris played a key role in supporting LuckyHammers in the development of “Terraforming Mars” and “Carcassonne”, offering valuable […]

Case Study: ROEQ

– OUR PROJECTS Our collaboration with ROEQ Triple Boris has designed an award-winning educational game that raises children’s awareness of social challenges, hailed for its impact by the MEGAMICS 2020 Award of Excellence and the Quebec government’s “Prix Ensemble Contre l’Intimidation”. In résumé Triple Boris took up the challenge set by a non-profit organization to […]

Case Study: Chasing rats

– NOS PROJETS Our collaboration with CHASING RATS Thanks to our mastery of Unity, Triple Boris successfully ported Chaing Rats Games’ “Struggling” to Nintendo Switch ahead of schedule, while maintaining strict quality standards. In résumé When Chaing Rats Games decided to launch its acclaimed game “Struggling” on Nintendo Switch, Triple Boris became the partner of […]

Case Study: Bethesda

– OUR PROJECTS Our collaboration with BETHESDA Our collaboration with Bethesda’s Montreal studio on “The Elder Scrolls: Blades” enabled us to optimize the game thanks to our expertise in telemetry and user interface, building on our proven practices with Unity. In résumé Recently, Bethesda’s new Montreal studio called on our expertise for an ambitious project: […]

Case Studies – Ludia

– OUR PROJECTS Our collaboration with LUDIA Over the past seven years, our close collaboration on prestigious titles such as “What’s your story”, “Jurassic World”, and “DC: Heroes and Villains” has evolved from technical support to a comprehensive contribution in design and process optimization, testifying to the quality of our work and the lasting trust […]